
The West relies on traditional western units, such as longbowmen and tanks, before transitioning to its futuristic units, giant robotic war machines. The differences between the factions go well beyond their building styles. This can be highly effective, as Far Eastern factions can seize a territory and immediately get to work building structures in it, while the Western and Middle East factions have to truck in builders or caravans from another province. The Far East faction has its own unique twist on building, as any regular infantry unit can build a structure, negating the need for builders. This also means that you can order buildings to pack it up and move, which can be useful when you're on the offensive, as you can shift your unit-producing structures closer to the front. You can then order the caravan to set up the building on the map. Instead, when it constructs a new building a caravan is built. The Middle East faction doesn't rely on builders.

The West is perhaps the most standard faction, as it relies on the traditional real-time formula of having builders construct its buildings. For example, there can be multiple factions, like Britain, France, and Germany, but all of those would belong to the West region, and each would start out with technologies that reflect its specialties, such as Britain and naval power.Įmpire Earth III is more colorful and stylized than its predecessors. Keep in mind that while there are three regions in the game, there aren't just three factions.

"They all have entirely different tech trees entirely different units." That was certainly on display during our multiplayer games, as we got to play each of the regions. Yes, that's right: "Instead of having 15 slightly different civilizations, we've really said the Far East, the Middle East, and the West are going to be very different in our vision of history to each other," said Mad Doc CEO Ian Davis. This early look at Empire Earth III gave us our first glimpse at the game's three regions in action. Therefore, what we saw did not represent final gameplay, and details will almost certainly change as the game is balanced and tuned before it ships late this year. Please note that we played an early, work-in-progress version of Empire Earth III. We got some of the very first hands-on time with the game recently for an early report on how Empire Earth III is shaping up. Realizing that its creation had gotten a bit too out of control, Mad Doc is now working on a more streamlined and stylized Empire Earth, one that keeps the strategic depth while being easier and friendlier to play. In 2005's Empire Earth II, that task got really complicated, as the game featured an incredible amount of civilizations, technologies, units, and options.

Conquering the world is a lot of work, as many strategy players have learned over the years.
